글을 적어주세요.
JavaScript Mouse Effect08
마우스 이펙트 - 이미지 오버 효과
&html
§ion id="mouseType08"
&div class="mouse__wrap"
&div class="mouse__text"
&canvas id="scene"&/canvas
&input id="copy" type="text" value="Hello, My world" /
&p글을 적어주세요.&/p
&/div
&/div>
&/section
&/html
<style>
body::before {
background: rgba(40, 41, 43, 0.3)
}
.mouse__wrap {
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
color: #fff;
width: 100%;
height: 100vh;
overflow: hidden;
/* cursor: none; */
}
.mouse__text {
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
width: 100%;
/* height: 100vh; */
overflow: hidden;
}
.mouse__text p {
font-size: 2vw;
margin-bottom: 2vw;
}
span.txt {
font-size: 3vw;
}
body {overflow: hidden;
font-size:0;
}
canvas{
background: black;
width: 100vw;
height: 100vh;
}
input{
width: 250px;
height: 40px;
line-height: 40px;
position: absolute;
bottom: 35px;
left: calc(50% - 125px);
background: none;
color: white;
font-size: 30px;
font-family: arial;
text-align: center;
border: 1px solid white;
background: rgba(255,255,255,0.2);
}
.mouse__text p{
position: fixed;
left: 0;
bottom:5px;
color: #fff;
z-index:10;
font-size:16px;
font-family: Helvetica, Verdana, sans-serif;
opacity:0.5;
width: 100%;
text-align: center;
margin: 0;
}
</style>
<script>
var canvas = document.querySelector("#scene"),
ctx = canvas.getContext("2d"),
particles = [],
amount = 0,
mouse = { x: 0, y: 0 },
radius = 1;
var colors = ["#468966", "#FFF0A5", "#FFB03B", "#B64926", "#8E2800"];
var copy = document.querySelector("#copy");
var ww = (canvas.width = window.innerWidth);
var wh = (canvas.height = window.innerHeight);
function Particle(x, y) {
this.x = Math.random() * ww;
this.y = Math.random() * wh;
this.dest = {
x: x,
y: y
};
this.r = Math.random() * 5 + 2;
this.vx = (Math.random() - 0.5) * 20;
this.vy = (Math.random() - 0.5) * 20;
this.accX = 0;
this.accY = 0;
this.friction = Math.random() * 0.05 + 0.94;
this.color = colors[Math.floor(Math.random() * 6)];
}
Particle.prototype.render = function () {
this.accX = (this.dest.x - this.x) / 1000;
this.accY = (this.dest.y - this.y) / 1000;
this.vx += this.accX;
this.vy += this.accY;
this.vx *= this.friction;
this.vy *= this.friction;
this.x += this.vx;
this.y += this.vy;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, Math.PI * 2, false);
ctx.fill();
var a = this.x - mouse.x;
var b = this.y - mouse.y;
var distance = Math.sqrt(a * a + b * b);
if (distance < radius * 70) {
this.accX = (this.x - mouse.x) / 100;
this.accY = (this.y - mouse.y) / 100;
this.vx += this.accX;
this.vy += this.accY;
}
};
function onMouseMove(e) {
mouse.x = e.clientX;
mouse.y = e.clientY;
}
function onTouchMove(e) {
if (e.touches.length > 0) {
mouse.x = e.touches[0].clientX;
mouse.y = e.touches[0].clientY;
}
}
function onTouchEnd(e) {
mouse.x = -9999;
mouse.y = -9999;
}
function initScene() {
ww = canvas.width = window.innerWidth;
wh = canvas.height = window.innerHeight;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.font = "bold " + ww / 10 + "px sans-serif";
ctx.textAlign = "center";
ctx.fillText(copy.value, ww / 2, wh / 2);
var data = ctx.getImageData(0, 0, ww, wh).data;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "screen";
particles = [];
for (var i = 0; i < ww; i += Math.round(ww / 150)) {
for (var j = 0; j < wh; j += Math.round(ww / 150)) {
if (data[(i + j * ww) * 4 + 3] > 150) {
particles.push(new Particle(i, j));
}
}
}
amount = particles.length;
}
function onMouseClick() {
radius++;
if (radius === 5) {
radius = 0;
}
}
function render(a) {
requestAnimationFrame(render);
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < amount; i++) {
particles[i].render();
}
}
copy.addEventListener("keyup", initScene);
window.addEventListener("resize", initScene);
window.addEventListener("mousemove", onMouseMove);
window.addEventListener("touchmove", onTouchMove);
window.addEventListener("click", onMouseClick);
window.addEventListener("touchend", onTouchEnd);
initScene();
requestAnimationFrame(render);
</script>